This book gives
the "big picture" of digital electronics. This in-depth, highly readable,
up-to-the-
minute guide shows you how electronic devices work and how they're made. You'll discover
how
transistors operate, how printed circuit boards are fabricated, and what the innards of
memory
ICs look like. You'll also gain a working knowledge of Boolean algebra and Karnaugh maps,
and
understand what Reed-Muller logic is and how it's used. And there's much, MUCH more
(including a recipe for a truly great seafood gumbo!).Max writes clearly with humor and zest, and illustrates his
points with hundreds of clear diagrams that clarify even the most difficult subjects. The
exhaustive glossary is almost worth the price of the book by itself. If you are a student,
electronics hobbyist, an experienced engineer wanting a handy reference to new
technologies, a software engineer wanting a better understanding of hardware, or are just
an ordinary Joe or Jill who wants to know how all this electronics and computer stuff
really works, this is the book for you! As Computer Design magazine said, "If you
want to be reminded of the joy of electronics, take a look at Clive "Max"
Maxfields book, Bebop to the Boolean Boogie." Over 470 large-format pages
of really great electronics information! As you rampage your way through this book you
will discover:
o) The difference between the analog and
digital worlds.
o) What logic gates are and how to make them from transistors.
o) Where numbers come from and why the Babylonian's counting
systems gave them so many problems when it rained
o) What integrated circuits, circuit boards, hybrids, and multichip modules are,
how they are made, and what they're used for.
o) How to survive the experience of assertion-level logic, positive logic,
negative logic, and pass-transistor logic, and still keep a sense of
humor!
o) Where computers came from and what Charles Babbage and his lady friend
did in their spare time.
o) Superconductors, nanotechnology, diamond substrates, optical interconnection
technologies, virtual hardware and much, much more!
Bebop boldly goes behind the beyond, behind
which no electronics book has boldly gone beyond before! Bebop is the only electronics
book where you can simultaneously learn about state machines, musical socks, Reed-Müller
logic, and the best time of the day to eat smoked fish.
Table of Contents
Section 1: Fundamental Concepts
Chapter 1: Analog versus Digital
Chapter 2: Atoms, Molecules, and Crystals
Chapter 3: Conductors and Insulators; Voltage, Current, Resistance, Capacitance, and
Inductance
Chapter 4: Semiconductors: Diode and Transistors
Chapter 5: Primitive Logic Functions
Chapter 6: Using Transistors to Build Primitive Logic Functions
Chapter 7: Alternative Numbering Systems
Chapter 8: Binary Arithmetic
Chapter 9: Boolean Algebra
Chapter 10: Karnaugh Maps
Chapter 11: Using Primitive Logic Functions to Build More Complex Functions
Chapter 12: State Diagrams, State Tables, State Machines
Chapter 13: Analog-to-Digital and Digital-to-Analog
Section 2: Components and Processes
Chapter 14: Integrated Circuits (ICs)
Chapter 15: Memory ICs
Chapter 16: Programmable ICs
Chapter 17: Application-Specific Integrated Circuits (ASICs)
Chapter 18: Circuit Boards (PWBs and DWBs)
Chapter 19: Hybrids
Chapter 20: Multichip Modules (MCMs)
Chapter 21: Alternative and Future Technologies
And yet more great info!
Appendix A: Assertion-Level Logic
Appendix B: Positive Logic versus Negative Logic
Appendix C: Reed-Muller Logic
Appendix D: Gray Codes
Appendix E: A Reed-Muller Extraction Utility
Appendix F: Linear Feedback Shift Registers (LFSRs)
Appendix G: Pass-Transistor Logic
Appendix H: No-Holds-Barred Seafood Gumbo
Abbreviations and Acronyms
Glossary
Dramatis Personae
Index |